Updated Squid 3 configuration

Here is the up­dat­ed ver­sion of my pre­vi­ous au­then­ti­cat­ing/for­ward­ing Squid 3 con­fig. It adds some things and fix­es some things. In par­tic­u­lar, the peer ex­clu­sion rules from the pre­vi­ous con­fig were not work­ing - this one should cor­rect­ly not use the par­ent prox­ies when query­ing “lo­cal ad­dress­es”. As be­fore, the con­fig­u­ra­tion file con­tains two proxy servers for load bal­anc­ing; it can be ex­tend­ed easi­ly to in­clude more. Read more…

Social gaming? Try HoMM 3!

Last time I wrote about try­ing to find ca­su­al games for medi­um/large-group so­cial events. We can split mul­ti­play­er video gam­ing in­to a cou­ple of vague­ly-de­fined cat­e­gories; I’m go­ing to use the term “ca­su­al” or “so­cial gam­ing” to refer to medi­um-scale so­cial gath­er­ings that in­volve video gam­ing; hard­core gam­ing, of course, is all about the game; and we might per­haps call the last group “LAN par­ty gam­ing” to indi­cate a mid­dle ground be­tween ca­su­al gam­ing and su­per-in­tense gam­ing.

It is for the first cat­e­go­ry, so­cial gam­ing, that I sug­gest a game to­day: Heroes of Might and Mag­ic III. Read more…

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