Category: Opinion

An updated look at social gaming

Since I last wrote about “so­cial gam­ing”, my term for gam­ing as a medi­um for so­cial­iza­tion (as op­posed to gam­ing for the sake of gam­ing), my opin­ions on the topic have changed quite a bit. For clar­i­fi­ca­tion, I am still talk­ing about video gam­ing, and my goals are still more or less the same: to use video games as a medi­um or an ex­cuse, re­al­ly, to bring peo­ple to­geth­er and cre­ate so­cial bonds. Video games are al­ready quite suc­cess­ful at do­ing this- the aim is to make ex­plic­it this de­sired ef­fect and there­fore be able to op­ti­mize our gam­ing ac­tiv­i­ties to­ward this end.

What so­cial si­t­u­a­tions ac­tu­al­ly arise when you in­vite some friends over to “play some video games”? The most in­ter­est­ing sce­nar­io oc­curs when you have a mix of “hard­core” and “ca­su­al” gamers. For me, the strik­ing dif­fer­ence be­tween the­se groups of peo­ple is not gam­ing abil­i­ty (although the dif­fer­ence is sig­nif­i­cant) but rather the at­ti­tude that they take to­ward gam­ing. As I men­tioned above, hard­core gamers play the game pri­mar­i­ly to play the game. They are con­cerned with in-game achieve­ment: get­ting bet­ter scores, more kills, high­er APM, that sort of thing. Ca­su­al gamers pri­mar­i­ly see the game as a fo­cus for so­cial­iza­tion. The game it­self takes more of a back­ground role.

This caus­es some prob­lems for so­cial­iza­tion, of course. Hard­core gamers are often unaware that their com­pet­i­tive­ness makes games un-fun for non-com­pet­i­tive play­ers; in fact, com­pet­i­tive games are al­most built to be un-fun for poor play­ers. The ma­jor­i­ty of fun in Halo or Call of Du­ty comes from get­ting kills on other play­ers; if you can’t do that, run­ning around and dy­ing ev­ery few sec­onds could hard­ly be con­sid­ered to be fun. Ad­di­tion­al­ly, gamers who are too fo­cused on the game won’t be able to de­vote men­tal time to hold­ing con­ver­sa­tions (out­side the game) or other­wise so­cial­iz­ing with the par­ty.

One pos­si­ble “rem­e­dy” to this “prob­lem” is to en­cour­age peo­ple to play co-op games in­stead of pure­ly com­pet­i­tive ones. (It’s worth not­ing that this isn’t so much a so­cial prob­lem as it is my prob­lem. I could sidestep the is­sue en­tire­ly by not us­ing video games as a so­cial medi­um, but I think it’s an in­ter­est­ing op­por­tu­ni­ty and one wor­thy of study.) My newest ex­am­ple of a co-op game which en­cour­ages so­cial­iza­tion is Atom Zom­bie Smash­er, a po­ten­tial­ly co-op game about (what else?) killing zom­bies. Look for­ward to some anal­y­sis and anec­dotes about play­ing this game next time.

Problems with the Linux desktop

(Up­date: in ret­ro­spect, I have re­al­ized that this ar­ti­cle is per­haps not so well writ­ten. Ex­pect some­thing more use­ful and co­her­ent soon!)

Lin­ux seems like the per­fect so­lu­tion for the new brand of portable PCs, net­books. It’s ef­fi­cient, re­quires few re­sources, and can run most if not all of the pro­grams one usu­al­ly runs on such small com­put­ers – word pro­cess­ing, email, web brows­ing, and so on. Large, com­plex soft­ware pack­ages that re­quire Win­dows to run per­form abysmal­ly on low-pow­er com­put­ers like net­books, so ef­fec­tive­ly the need to run Win­dows is nul­li­fied.

Why, then, do con­sumers (and re­view­ers!) choose Win­dows over Lin­ux for net­books? Read more…

Causes of video game piracy

There’s been a lot of talk re­cent­ly about why PC gam­ing is “doomed”, main­ly be­cause of the ev­er-grow­ing amount of PC game pira­cy. I don’t nec­es­sar­i­ly think that PC gam­ing is doomed at all, although I do think there will be a sig­nif­i­cant shift in the way the PC game mar­ket works – to­wards a more con­trolled dis­tri­bu­tion mod­el, per­haps, like Steam.

This is what I think about pira­cy, how­ev­er. It’s a self-sus­tain­ing cy­cle, in a way: high video game prices en­cour­age gamers to pi­rate games in­stead of buy­ing them, “forc­ing” video game man­u­fac­tur­ers to raise prices or keep prices high in order to not lose rev­enue. Those high prices in turn con­tin­ue to en­cour­age pira­cy. This loop is not nec­es­sar­i­ly un­break­able, though there are sev­er­al fac­tors that, in my opin­ion, con­tribute to its sus­te­nance: Read more…

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