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	<title>Nongraphical.com &#187; drm</title>
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	<link>http://nongraphical.com</link>
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		<title>Causes of video game piracy</title>
		<link>http://nongraphical.com/2008/12/causes-of-video-game-piracy/</link>
		<comments>http://nongraphical.com/2008/12/causes-of-video-game-piracy/#comments</comments>
		<pubDate>Sat, 27 Dec 2008 19:03:06 +0000</pubDate>
		<dc:creator>fyhuang</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[anti-consumer]]></category>
		<category><![CDATA[drm]]></category>
		<category><![CDATA[pc gaming]]></category>
		<category><![CDATA[piracy]]></category>
		<category><![CDATA[realism]]></category>
		<category><![CDATA[steam]]></category>
		<category><![CDATA[valve]]></category>

		<guid isPermaLink="false">http://nongraphical.com/?p=180</guid>
		<description><![CDATA[

There&#8217;s been a lot of talk re&#173;cent&#173;ly about why PC gam&#173;ing is &#8220;doomed&#8221;, main&#173;ly be&#173;cause of the ev&#173;er-grow&#173;ing amount of PC game pi&#173;ra&#173;cy. I don&#8217;t nec&#173;es&#173;sar&#173;i&#173;ly think that PC gam&#173;ing is doomed at all, although I do think there will be a sig&#173;nif&#173;i&#173;cant shift in the way the PC game mar&#173;ket works - to&#173;wards a [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://nongraphical.com/blog/wp-content/uploads/2008/12/tpb.jpg" alt="" title="tpb" width="275" height="295" class="alignnone size-full wp-image-181" /></p>

<p>There&#8217;s been a lot of talk re&shy;cent&shy;ly about why PC gam&shy;ing is &#8220;doomed&#8221;, main&shy;ly be&shy;cause of the ev&shy;er-grow&shy;ing amount of PC game pira&shy;cy. I don&#8217;t nec&shy;es&shy;sar&shy;i&shy;ly think that PC gam&shy;ing is doomed at all, although I do think there will be a sig&shy;nif&shy;i&shy;cant shift in the way the PC game mar&shy;ket works - to&shy;wards a more con&shy;trolled dis&shy;tri&shy;bu&shy;tion mod&shy;el, per&shy;haps, like Steam.</p>

<p>This is what I think about pira&shy;cy, how&shy;ev&shy;er. It&#8217;s a self-sus&shy;tain&shy;ing cy&shy;cle, in a way: high video game prices en&shy;cour&shy;age gamers to pi&shy;rate games in&shy;stead of buy&shy;ing them, &#8220;forc&shy;ing&#8221; video game man&shy;u&shy;fac&shy;tur&shy;ers to raise prices or keep prices high in order to not lose rev&shy;enue. Those high prices in turn con&shy;tin&shy;ue to en&shy;cour&shy;age pira&shy;cy. This loop is not nec&shy;es&shy;sar&shy;i&shy;ly un&shy;break&shy;able, though there are sev&shy;er&shy;al fac&shy;tors that, in my opin&shy;ion, con&shy;tribute to its sus&shy;te&shy;nance:
<span id="more-180"></span></p>

<ol>
<li><p><strong>Too much push for re&shy;al&shy;ism.</strong> High qual&shy;i&shy;ty graph&shy;ics is not nec&shy;es&shy;sar&shy;i&shy;ly pho&shy;to&shy;re&shy;al&shy;ism, but the ob&shy;ses&shy;sion with pho&shy;to&shy;re&shy;al&shy;ism ba&shy;si&shy;cal&shy;ly en&shy;sures that de&shy;vel&shy;op&shy;ers and pub&shy;lish&shy;ers spend enor&shy;mous amounts of money on game de&shy;vel&shy;op&shy;ment, and are sub&shy;se&shy;quent&shy;ly ex&shy;treme&shy;ly afraid of &#8220;lost&#8221; rev&shy;enue. This keeps game prices high. I think per&shy;haps a bet&shy;ter &#8220;mar&shy;ket&shy;ing catch&shy;phrase&#8221; would be <strong>be&shy;liev&shy;abil&shy;i&shy;ty</strong>. Most games are not re&shy;al&shy;is&shy;tic at all in any way ex&shy;cept for graph&shy;ics - after all, why play a game if you could do the same thing in re&shy;al life? Games are, al&shy;most by def&shy;i&shy;ni&shy;tion, un&shy;re&shy;al&shy;is&shy;tic. That&#8217;s what makes them fun. Games do, how&shy;ev&shy;er, need to be be&shy;liev&shy;able. They need to pro&shy;duce sus&shy;pen&shy;sion of dis&shy;be&shy;lief in the gamer, just like a good movie.</p></li>
<li><p><strong>An&shy;ti-con&shy;sumer poli&shy;cies.</strong> This in&shy;cludes schemes such as DRM and copy pro&shy;tec&shy;tion. It is help&shy;ful here to cat&shy;e&shy;go&shy;rize pira&shy;cy in&shy;to two groups - &#8220;dis&shy;tri&shy;bu&shy;tion&#8221; pira&shy;cy and &#8220;con&shy;sump&shy;tion&#8221; pira&shy;cy. Pira&shy;cy con&shy;sumers are often some&shy;what ig&shy;no&shy;rant of their ac&shy;tions - they are sim&shy;ply look&shy;ing for a cheap&shy;er way to play a game. Con&shy;sumers are not nec&shy;es&shy;sar&shy;i&shy;ly skilled at ma&shy;nip&shy;u&shy;lat&shy;ing com&shy;put&shy;ers or games. Pi&shy;rate dis&shy;trib&shy;u&shy;tors are com&shy;plete&shy;ly aware of their ac&shy;tions, and are usu&shy;al&shy;ly the ones who break the en&shy;cryp&shy;tion schemes on most games. They are usu&shy;al&shy;ly very com&shy;put&shy;er-saavy.</p>

<p>Which group is tar&shy;get&shy;ed by game copy pro&shy;tec&shy;tion schemes? Pub&shy;lish&shy;ers would like to think the con&shy;sumers. Copy pro&shy;tec&shy;tion pre&shy;vents &#8220;ca&shy;su&shy;al pira&shy;cy&#8221;, they say. How&shy;ev&shy;er, in my opin&shy;ion the re&shy;al&shy;i&shy;ty is, &#8220;ca&shy;su&shy;al pira&shy;cy&#8221; oc&shy;curs when a pira&shy;cy con&shy;sumer un&shy;know&shy;ing&shy;ly down&shy;loads a pi&shy;rat&shy;ed pro&shy;duct from the In&shy;ter&shy;net, that <em>al&shy;ready has the copy pro&shy;tec&shy;tion re&shy;moved</em>. I&#8217;m pret&shy;ty sure that pub&shy;lish&shy;ers lose much more money from widespread In&shy;ter&shy;net dis&shy;tri&shy;bu&shy;tion of pi&shy;rat&shy;ed games than they do from, say, Joe&shy;Bob giv&shy;ing his bud&shy;dies a copy of the game so they can all play to&shy;geth&shy;er. Copy pro&shy;tec&shy;tion re&shy;al&shy;ly tar&shy;gets pi&shy;rate dis&shy;trib&shy;u&shy;tors - it sup&shy;pos&shy;ed&shy;ly makes it hard&shy;er for them to dis&shy;tribute games il&shy;le&shy;gal&shy;ly. Does it? Def&shy;i&shy;nite&shy;ly not. Cur&shy;rent in&shy;dus&shy;try copy pro&shy;tec&shy;tion schemes (Se&shy;curom, Safedisc, etc.) are easi&shy;ly bro&shy;ken by pi&shy;rates. &#8220;No-CD cracks&#8221; for games are re&shy;leased by pi&shy;raters some&shy;times even be&shy;fore the game is re&shy;leased. Worst of all, **copy pro&shy;tec&shy;tion schemes con&shy;vince pi&shy;rate dis&shy;trib&shy;u&shy;tors that the game pub&shy;lish&shy;ers are evil and greedy and don&#8217;t de&shy;serve the prof&shy;its from video game sales. This leads them to con&shy;tin&shy;ue pi&shy;rat&shy;ing video games.</p>

<p>What&#8217;s the lesson here? Copy pro&shy;tec&shy;tion doesn&#8217;t work, it&#8217;s easi&shy;ly bro&shy;ken, and all it does is make things worse.</p></li>
</ol>

<p>Some so&shy;lu&shy;tions have been pro&shy;posed to the&shy;se prob&shy;lems. Cen&shy;tral&shy;ized con&shy;tent dis&shy;tri&shy;bu&shy;tion sys&shy;tems, like Steam, pro&shy;pose a seem&shy;ing&shy;ly al&shy;most-per&shy;fect way to con&shy;trol the&shy;se fac&shy;tors. The built-in &#8220;ac&shy;ti&shy;va&shy;tion&#8221; sys&shy;tem pre&shy;vents gamers from in&shy;stalling games that they do not own (as long as those games are Steam-ex&shy;clu&shy;sive), giv&shy;ing pub&shy;lish&shy;ers peace of mind in know&shy;ing that their prod&shy;ucts will have to bring in rev&shy;enue to be played. How&shy;ev&shy;er, Steam is in&shy;stal&shy;lable on as many com&shy;put&shy;ers as the user wants, along with its games, so it does not pre&shy;clude small groups of friends from play&shy;ing a game to&shy;geth&shy;er. (Its ac&shy;ti&shy;va&shy;tion sys&shy;tem pre&shy;vents mul&shy;ti&shy;ple copies of a game to be played on&shy;line si&shy;mul&shy;ta&shy;ne&shy;ous&shy;ly.) The na&shy;ture of hav&shy;ing an ac&shy;count with a user&shy;name and pass&shy;word makes many peo&shy;ple he&shy;si&shy;tant to freely give away their cre&shy;den&shy;tials, mak&shy;ing ram&shy;pant pira&shy;cy much less ap&shy;peal&shy;ing.</p>

<p>Its on&shy;ly flaws are this. One is pure&shy;ly tech&shy;ni&shy;cal - Steam does not work through proxy servers, mak&shy;ing life ex&shy;treme&shy;ly dif&shy;fi&shy;cult for some gamers be&shy;hind prox&shy;ies. This can sure&shy;ly be re&shy;solved, easi&shy;ly, through some fu&shy;ture Steam up&shy;date. The other is some&shy;thing of a mar&shy;ket flaw - Steam on&shy;ly al&shy;lows games to be pur&shy;chased new, then kept or gift&shy;ed. There is no &#8220;used games&#8221; mar&shy;ket on Steam. Some gamers (in&shy;clud&shy;ing my&shy;self) buy most games used, which is cheap&shy;er and very ap&shy;peal&shy;ing for those will&shy;ing to wait for a pe&shy;ri&shy;od after a game&#8217;s re&shy;lease. eBay prices for many old games are ex&shy;ceed&shy;ing&shy;ly af&shy;ford&shy;able. How&shy;ev&shy;er, be&shy;cause of Steam&#8217;s lack of a used game mar&shy;ket, all game pur&shy;chas&shy;es on Steam are at some&shy;what in&shy;flat&shy;ed prices. A game that one could buy on eBay for less than $10 might still sell for $40 on Steam. Gamers who no longer wish to play some game do not have the op&shy;tion to re&shy;cov&shy;er some of their ex&shy;pens&shy;es in pur&shy;chas&shy;ing it - their on&shy;ly op&shy;tion is to give the game away to an&shy;oth&shy;er Steam user. This means that sec&shy;ond-hand trans&shy;fers of games on Steam is very lim&shy;it&shy;ed.</p>

<p>I think, with the res&shy;o&shy;lu&shy;tion of the&shy;se mi&shy;nor is&shy;sues, plat&shy;forms like Steam will be&shy;come the ubiq&shy;ui&shy;tous method of dis&shy;tribut&shy;ing games on the PC. Lest de&shy;vel&shy;op&shy;ers feel that con&shy;sole dis&shy;tri&shy;bu&shy;tion is the on&shy;ly way to go, let me put forth my opin&shy;ion that con&shy;sole gam&shy;ing is even more an&shy;ti-con&shy;sumer: it forces the con&shy;sumer to buy en&shy;tire&shy;ly new, un&shy;flex&shy;i&shy;ble hard&shy;ware if some game is ex&shy;clu&shy;sive to one par&shy;tic&shy;u&shy;lar con&shy;sole. There are cur&shy;rent&shy;ly no such things as cross-con&shy;sole stan&shy;dards. And do not think that con&shy;sole games can&shy;not be pi&shy;rat&shy;ed. Sim&shy;ple en&shy;cryp&shy;tion schemes and spe&shy;cial&shy;ized me&shy;dia do not pre&shy;vent con&shy;sole games and em&shy;u&shy;la&shy;tors from be&shy;ing dis&shy;tribut&shy;ed wide&shy;ly on the In&shy;ter&shy;net, as they are even now.</p>
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