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<channel>
	<title>Nongraphical.com &#187; Gaming</title>
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	<link>http://nongraphical.com</link>
	<description>A dynamic trapeze of web design, programming, and randomness.</description>
	<lastBuildDate>Sun, 18 Sep 2011 01:19:09 +0000</lastBuildDate>
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		<title>An updated look at social gaming</title>
		<link>http://nongraphical.com/2011/09/an-updated-look-at-social-gaming/</link>
		<comments>http://nongraphical.com/2011/09/an-updated-look-at-social-gaming/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 01:19:09 +0000</pubDate>
		<dc:creator>fyhuang</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[people-comments]]></category>
		<category><![CDATA[social-gaming]]></category>

		<guid isPermaLink="false">http://nongraphical.com/?p=225</guid>
		<description><![CDATA[Since I last wrote about &#8220;so&#173;cial gam&#173;ing&#8221;, my term for gam&#173;ing as a medi&#173;um for so&#173;cial&#173;iza&#173;tion (as op&#173;posed to gam&#173;ing for the sake of gam&#173;ing), my opin&#173;ions on the topic have changed quite a bit. For clar&#173;i&#173;fi&#173;ca&#173;tion, I am still talk&#173;ing about video gam&#173;ing, and my goals are still more or less the same: to [...]]]></description>
			<content:encoded><![CDATA[<p>Since I last wrote about &#8220;so&shy;cial gam&shy;ing&#8221;, my term for gam&shy;ing as a medi&shy;um for so&shy;cial&shy;iza&shy;tion (as op&shy;posed to gam&shy;ing for the sake of gam&shy;ing), my opin&shy;ions on the topic have changed quite a bit. For clar&shy;i&shy;fi&shy;ca&shy;tion, I am still talk&shy;ing about <em>video</em> gam&shy;ing, and my goals are still more or less the same: to use video games as a medi&shy;um or an ex&shy;cuse, re&shy;al&shy;ly, to bring peo&shy;ple to&shy;geth&shy;er and cre&shy;ate so&shy;cial bonds. Video games are al&shy;ready quite suc&shy;cess&shy;ful at do&shy;ing this- the aim is to make ex&shy;plic&shy;it this de&shy;sired ef&shy;fect and there&shy;fore be able to op&shy;ti&shy;mize our gam&shy;ing ac&shy;tiv&shy;i&shy;ties to&shy;ward this end.</p>

<p>What so&shy;cial si&shy;t&shy;u&shy;a&shy;tions ac&shy;tu&shy;al&shy;ly arise when you in&shy;vite some friends over to &#8220;play some video games&#8221;? The most in&shy;ter&shy;est&shy;ing sce&shy;nar&shy;io oc&shy;curs when you have a mix of &#8220;hard&shy;core&#8221; and &#8220;ca&shy;su&shy;al&#8221; gamers. For me, the strik&shy;ing dif&shy;fer&shy;ence be&shy;tween the&shy;se groups of peo&shy;ple is not gam&shy;ing abil&shy;i&shy;ty (although the dif&shy;fer&shy;ence is sig&shy;nif&shy;i&shy;cant) but rather the at&shy;ti&shy;tude that they take to&shy;ward gam&shy;ing. As I men&shy;tioned above, hard&shy;core gamers play the game pri&shy;mar&shy;i&shy;ly to play the game. They are con&shy;cerned with in-game achieve&shy;ment: get&shy;ting bet&shy;ter scores, more kills, high&shy;er APM, that sort of thing. Ca&shy;su&shy;al gamers pri&shy;mar&shy;i&shy;ly see the game as a fo&shy;cus for so&shy;cial&shy;iza&shy;tion. The game it&shy;self takes more of a back&shy;ground role.</p>

<p>This caus&shy;es some prob&shy;lems for so&shy;cial&shy;iza&shy;tion, of course. Hard&shy;core gamers are often unaware that their com&shy;pet&shy;i&shy;tive&shy;ness makes games un-fun for non-com&shy;pet&shy;i&shy;tive play&shy;ers; in fact, com&shy;pet&shy;i&shy;tive games are al&shy;most built to be un-fun for poor play&shy;ers. The ma&shy;jor&shy;i&shy;ty of fun in Halo or Call of Du&shy;ty comes from get&shy;ting kills on other play&shy;ers; if you can&#8217;t do that, run&shy;ning around and dy&shy;ing ev&shy;ery few sec&shy;onds could hard&shy;ly be con&shy;sid&shy;ered to be fun. Ad&shy;di&shy;tion&shy;al&shy;ly, gamers who are too fo&shy;cused on the game won&#8217;t be able to de&shy;vote men&shy;tal time to hold&shy;ing con&shy;ver&shy;sa&shy;tions (out&shy;side the game) or other&shy;wise so&shy;cial&shy;iz&shy;ing with the par&shy;ty.</p>

<p>One pos&shy;si&shy;ble &#8220;rem&shy;e&shy;dy&#8221; to this &#8220;prob&shy;lem&#8221; is to en&shy;cour&shy;age peo&shy;ple to play co-op games in&shy;stead of pure&shy;ly com&shy;pet&shy;i&shy;tive ones. (It&#8217;s worth not&shy;ing that this isn&#8217;t so much a so&shy;cial prob&shy;lem as it is my prob&shy;lem. I could sidestep the is&shy;sue en&shy;tire&shy;ly by not us&shy;ing video games as a so&shy;cial medi&shy;um, but I think it&#8217;s an in&shy;ter&shy;est&shy;ing op&shy;por&shy;tu&shy;ni&shy;ty and one wor&shy;thy of study.) My newest ex&shy;am&shy;ple of a co-op game which en&shy;cour&shy;ages so&shy;cial&shy;iza&shy;tion is Atom Zom&shy;bie Smash&shy;er, a po&shy;ten&shy;tial&shy;ly co-op game about (what else?) killing zom&shy;bies. Look for&shy;ward to some anal&shy;y&shy;sis and anec&shy;dotes about play&shy;ing this game next time.</p>
]]></content:encoded>
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		<item>
		<title>Social gaming? Try HoMM 3!</title>
		<link>http://nongraphical.com/2008/11/social-gaming-try-homm-3/</link>
		<comments>http://nongraphical.com/2008/11/social-gaming-try-homm-3/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 17:13:56 +0000</pubDate>
		<dc:creator>fyhuang</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[homm3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[social-gaming]]></category>

		<guid isPermaLink="false">http://nongraphical.com/?p=125</guid>
		<description><![CDATA[Last time I wrote about try&#173;ing to find ca&#173;su&#173;al games for medi&#173;um/large-group so&#173;cial events. We can split mul&#173;ti&#173;play&#173;er video gam&#173;ing in&#173;to a cou&#173;ple of vague&#173;ly-de&#173;fined cat&#173;e&#173;gories; I&#8217;m go&#173;ing to use the term &#8220;ca&#173;su&#173;al&#8221; or &#8220;so&#173;cial gam&#173;ing&#8221; to refer to medi&#173;um-scale so&#173;cial gath&#173;er&#173;ings that in&#173;volve video gam&#173;ing; hard&#173;core gam&#173;ing, of course, is all about the game; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nongraphical.com/2008/09/casual-games-for-the-pc/">Last time</a> I wrote about try&shy;ing to find ca&shy;su&shy;al games for medi&shy;um/large-group so&shy;cial events. We can split mul&shy;ti&shy;play&shy;er video gam&shy;ing in&shy;to a cou&shy;ple of vague&shy;ly-de&shy;fined cat&shy;e&shy;gories; I&#8217;m go&shy;ing to use the term &#8220;ca&shy;su&shy;al&#8221; or &#8220;so&shy;cial gam&shy;ing&#8221; to refer to medi&shy;um-scale so&shy;cial gath&shy;er&shy;ings that in&shy;volve video gam&shy;ing; hard&shy;core gam&shy;ing, of course, is all about the game; and we might per&shy;haps call the last group &#8220;LAN par&shy;ty gam&shy;ing&#8221; to indi&shy;cate a mid&shy;dle ground be&shy;tween ca&shy;su&shy;al gam&shy;ing and su&shy;per-in&shy;tense gam&shy;ing.</p>

<p><a href="http://nongraphical.com/blog/wp-content/uploads/2008/11/homm3_1.png"><img src="http://nongraphical.com/blog/wp-content/uploads/2008/11/homm3_1-450x337.png" alt="" title="homm3_1" class="postImage size-medium wp-image-147" /></a></p>

<p>It is for the first cat&shy;e&shy;go&shy;ry, so&shy;cial gam&shy;ing, that I sug&shy;gest a game to&shy;day: <a href="http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III">Heroes of Might and Mag&shy;ic III</a>.<span id="more-125"></span> It&#8217;s kind of an old game &#8211; it was re&shy;leased in 1999, but the graph&shy;ics cer&shy;tain&shy;ly don&#8217;t show it. If you look close&shy;ly (and use the map ed&shy;i&shy;tor a lot), you&#8217;ll no&shy;tice that an in&shy;cred&shy;i&shy;ble amount of time was put in&shy;to mak&shy;ing the art&shy;work for the game. Even at the measly 800&#215;600 or what&shy;ev&shy;er res&shy;o&shy;lu&shy;tion the game us&shy;es, the forests and moun&shy;tains and ev&shy;ery&shy;thing are in&shy;cred&shy;i&shy;bly de&shy;tailed.</p>

<p>What is most in&shy;ter&shy;est&shy;ing about the game, how&shy;ev&shy;er, is its po&shy;ten&shy;tial for so&shy;cial gam&shy;ing to&shy;day. It has two in&shy;her&shy;ent ad&shy;van&shy;tages. Old games tend to use disk space much more ef&shy;fi&shy;cient&shy;ly (as a ne&shy;ces&shy;si&shy;ty), and this one is no ex&shy;cep&shy;tion. The en&shy;tire in&shy;stalled foot&shy;print of HoMM 3 Com&shy;plete (the orig&shy;i&shy;nal and two ex&shy;pan&shy;sion packs) is on&shy;ly about 300 MB. I can com&shy;press this in&shy;to an archive and put it on other com&shy;put&shy;ers, and get this &#8211; HoMM 3 al&shy;lows you to join mul&shy;ti&shy;play&shy;er games with&shy;out hav&shy;ing a CD in&shy;sert&shy;ed! You can copy this game to all your friends&#8217; com&shy;put&shy;ers and have them join your game with ex&shy;cep&shy;tion&shy;al ease. It&#8217;s sec&shy;ond ad&shy;van&shy;tage is its turn-based na&shy;ture: since you can&shy;not do any&shy;thing when it&#8217;s not your turn (be&shy;sides look&shy;ing around and in&shy;spect&shy;ing your al&shy;lies&#8217; heroes), there is a lot of room in-be&shy;tween turns for con&shy;ver&shy;sa&shy;tion and so&shy;cial&shy;iz&shy;ing. It&#8217;s not nec&shy;es&shy;sary to be in a fren&shy;zied, in&shy;tense state the en&shy;tire time one is play&shy;ing this game.</p>

<p>[sin&shy;glepic=1,450,0,,]</p>

<p>HoMM 3 games do take a long time to com&shy;plete (on the order of many, many re&shy;al-life hours), but mul&shy;ti&shy;play&shy;er games can be saved and restart&shy;ed at any time. Sav&shy;ing is al&shy;most in&shy;stan&shy;ta&shy;neous and ba&shy;si&shy;cal&shy;ly ef&shy;fort&shy;less. I have been try&shy;ing it out with my friends, and HoMM 3 does in&shy;deed make an ex&shy;cel&shy;lent so&shy;cial game!</p>

<p>Un&shy;for&shy;tu&shy;nate&shy;ly, HoMM 3 is no longer pub&shy;lished, but you can still buy HoMM 3 Com&shy;plete (which works, very well, on Vis&shy;ta!) very cheap&shy;ly at <a href="http://www.mastertronic.com/productPcGamer.asp?pid=331&amp;productLabelID=1">some sites</a>. It might be worth&shy;while to pick one up soon, espe&shy;cial&shy;ly if you&#8217;re in&shy;ter&shy;est&shy;ing in so&shy;cial gam&shy;ing, as I&#8217;m not sure you will even still be able to buy this game in a cou&shy;ple of years.</p>

<p>[sin&shy;glepic=2,450,0,,]</p>
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		<title>Call of Duty 2 problems on Windows Vista 32-bit</title>
		<link>http://nongraphical.com/2008/09/call-of-duty-2-on-windows-vista-32-bit/</link>
		<comments>http://nongraphical.com/2008/09/call-of-duty-2-on-windows-vista-32-bit/#comments</comments>
		<pubDate>Fri, 05 Sep 2008 18:42:37 +0000</pubDate>
		<dc:creator>fyhuang</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[computers]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[vista]]></category>

		<guid isPermaLink="false">http://blog.nongraphical.com/?p=67</guid>
		<description><![CDATA[I found to&#173;day that I was hav&#173;ing prob&#173;lems launch&#173;ing Call of Du&#173;ty 2 on Win&#173;dows Vis&#173;ta. I could not start ei&#173;ther the sin&#173;gle or mul&#173;ti&#173;play&#173;er: both would crash and the Vis&#173;ta &#8220;this pro&#173;gram has stopped work&#173;ing&#8221; di&#173;alog box would pop up. A quick search on the In&#173;ter&#173;nets told me that this was def&#173;i&#173;nite&#173;ly a com&#173;mon [...]]]></description>
			<content:encoded><![CDATA[<p>I found to&shy;day that I was hav&shy;ing prob&shy;lems launch&shy;ing Call of Du&shy;ty 2 on Win&shy;dows Vis&shy;ta. I could not start ei&shy;ther the sin&shy;gle or mul&shy;ti&shy;play&shy;er: both would crash and the Vis&shy;ta &#8220;this pro&shy;gram has stopped work&shy;ing&#8221; di&shy;alog box would pop up. A quick search on the In&shy;ter&shy;nets told me that this was def&shy;i&shy;nite&shy;ly a com&shy;mon prob&shy;lem, and with the help of some pret&shy;ty ob&shy;scure fo&shy;rum posts, I fi&shy;nal&shy;ly fig&shy;ured it out. I&#8217;m go&shy;ing to sum&shy;ma&shy;rize my so&shy;lu&shy;tion here for fu&shy;ture ref&shy;er&shy;ence:</p>

<p><strong>Sys&shy;tem en&shy;vi&shy;ron&shy;ment:</strong></p>

<ul>
<li>nVidia graph&shy;ics card</li>
<li>Win&shy;dows Vis&shy;ta Home Premi&shy;um 32-bit</li>
<li>2 GB RAM</li>
<li>In&shy;te&shy;grat&shy;ed &#8220;HD&#8221; au&shy;dio</li>
</ul>

<p><strong>The so&shy;lu&shy;tion for me:</strong></p>

<ol>
<li><strong>Re&shy;mem&shy;ber to set CoD2 to com&shy;pat&shy;i&shy;bil&shy;i&shy;ty mode with Win&shy;dows XP SP2!</strong> You can do this by right-click&shy;ing the short&shy;cut and se&shy;lect&shy;ing &#8220;Prop&shy;er&shy;ties&#8221;, then open&shy;ing the &#8220;Com&shy;pat&shy;i&shy;bil&shy;i&shy;ty&#8221; tab at the top.</li>
<li>First tried up&shy;dat&shy;ing Di&shy;rec&shy;tX 9. Vis&shy;ta users should note that Di&shy;rec&shy;tX 9 and Di&shy;rec&shy;tX 10, while both com&shy;ing pre-in&shy;stalled on Vis&shy;ta, are <em>sep&shy;a&shy;rate com&shy;po&shy;nents</em>. You should still up&shy;date to the lat&shy;est Di&shy;rec&shy;tX 9 even if you have Di&shy;rec&shy;tX 10. Un&shy;for&shy;tu&shy;nate&shy;ly, while a good first step, this didn&#8217;t work for me.</li>
<li>Then, added &#8220;+set com_in&shy;tro&shy;played 1&#8243; to the end of the short&shy;cuts. You can do this by open&shy;ing the short&shy;cut prop&shy;er&shy;ties (see step 0) and adding those char&shy;ac&shy;ters, with&shy;out quotes, to the end of the &#8220;Tar&shy;get:&#8221; box, so that the full line looks like:
 &#8220;C:\Pro&shy;gram Files\Ac&shy;tivi&shy;sion\Call of Du&shy;ty 2\cod2sp_s.exe&#8221; +set com_in&shy;tro&shy;played 1
This fixed the sin&shy;gle-play&shy;er for me, but I still could not open mul&shy;ti&shy;play&shy;er.</li>
<li>I found on <a href="http://www.ntcompatible.com/Call_Of_Duty_2_c12762.html">NT&shy;com&shy;pat&shy;i&shy;ble.com</a> a seem&shy;ing&shy;ly-ridicu&shy;lous lit&shy;tle propo&shy;si&shy;tion. The poster sug&shy;gest&shy;ed that, to run CoD2 mul&shy;ti&shy;play&shy;er, one should <strong>plug some&shy;thing in to the mi&shy;cro&shy;phone jack</strong>. So, I did, and lo and be&shy;hold, it worked! Rather a strange so&shy;lu&shy;tion, I do say. It like&shy;ly has some&shy;thing to do with the in&shy;ter&shy;ac&shy;tion be&shy;tween my in&shy;te&shy;grat&shy;ed au&shy;dio and the voice chat fea&shy;tures of CoD2, so turn&shy;ing off voice chat might al&shy;low it to run with&shy;out a mi&shy;cro&shy;phone plugged in.</li>
</ol>

<p>Any&shy;ways, that&#8217;s how <em>I</em> got this game to work on Vis&shy;ta; hope it helps some&shy;body else too!</p>
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