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	<title>Nongraphical.com &#187; social-gaming</title>
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	<link>http://nongraphical.com</link>
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		<title>An updated look at social gaming</title>
		<link>http://nongraphical.com/2011/09/an-updated-look-at-social-gaming/</link>
		<comments>http://nongraphical.com/2011/09/an-updated-look-at-social-gaming/#comments</comments>
		<pubDate>Sun, 18 Sep 2011 01:19:09 +0000</pubDate>
		<dc:creator>fyhuang</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Opinion]]></category>
		<category><![CDATA[people-comments]]></category>
		<category><![CDATA[social-gaming]]></category>

		<guid isPermaLink="false">http://nongraphical.com/?p=225</guid>
		<description><![CDATA[Since I last wrote about &#8220;so&#173;cial gam&#173;ing&#8221;, my term for gam&#173;ing as a medi&#173;um for so&#173;cial&#173;iza&#173;tion (as op&#173;posed to gam&#173;ing for the sake of gam&#173;ing), my opin&#173;ions on the topic have changed quite a bit. For clar&#173;i&#173;fi&#173;ca&#173;tion, I am still talk&#173;ing about video gam&#173;ing, and my goals are still more or less the same: to [...]]]></description>
			<content:encoded><![CDATA[<p>Since I last wrote about &#8220;so&shy;cial gam&shy;ing&#8221;, my term for gam&shy;ing as a medi&shy;um for so&shy;cial&shy;iza&shy;tion (as op&shy;posed to gam&shy;ing for the sake of gam&shy;ing), my opin&shy;ions on the topic have changed quite a bit. For clar&shy;i&shy;fi&shy;ca&shy;tion, I am still talk&shy;ing about <em>video</em> gam&shy;ing, and my goals are still more or less the same: to use video games as a medi&shy;um or an ex&shy;cuse, re&shy;al&shy;ly, to bring peo&shy;ple to&shy;geth&shy;er and cre&shy;ate so&shy;cial bonds. Video games are al&shy;ready quite suc&shy;cess&shy;ful at do&shy;ing this- the aim is to make ex&shy;plic&shy;it this de&shy;sired ef&shy;fect and there&shy;fore be able to op&shy;ti&shy;mize our gam&shy;ing ac&shy;tiv&shy;i&shy;ties to&shy;ward this end.</p>

<p>What so&shy;cial si&shy;t&shy;u&shy;a&shy;tions ac&shy;tu&shy;al&shy;ly arise when you in&shy;vite some friends over to &#8220;play some video games&#8221;? The most in&shy;ter&shy;est&shy;ing sce&shy;nar&shy;io oc&shy;curs when you have a mix of &#8220;hard&shy;core&#8221; and &#8220;ca&shy;su&shy;al&#8221; gamers. For me, the strik&shy;ing dif&shy;fer&shy;ence be&shy;tween the&shy;se groups of peo&shy;ple is not gam&shy;ing abil&shy;i&shy;ty (although the dif&shy;fer&shy;ence is sig&shy;nif&shy;i&shy;cant) but rather the at&shy;ti&shy;tude that they take to&shy;ward gam&shy;ing. As I men&shy;tioned above, hard&shy;core gamers play the game pri&shy;mar&shy;i&shy;ly to play the game. They are con&shy;cerned with in-game achieve&shy;ment: get&shy;ting bet&shy;ter scores, more kills, high&shy;er APM, that sort of thing. Ca&shy;su&shy;al gamers pri&shy;mar&shy;i&shy;ly see the game as a fo&shy;cus for so&shy;cial&shy;iza&shy;tion. The game it&shy;self takes more of a back&shy;ground role.</p>

<p>This caus&shy;es some prob&shy;lems for so&shy;cial&shy;iza&shy;tion, of course. Hard&shy;core gamers are often unaware that their com&shy;pet&shy;i&shy;tive&shy;ness makes games un-fun for non-com&shy;pet&shy;i&shy;tive play&shy;ers; in fact, com&shy;pet&shy;i&shy;tive games are al&shy;most built to be un-fun for poor play&shy;ers. The ma&shy;jor&shy;i&shy;ty of fun in Halo or Call of Du&shy;ty comes from get&shy;ting kills on other play&shy;ers; if you can&#8217;t do that, run&shy;ning around and dy&shy;ing ev&shy;ery few sec&shy;onds could hard&shy;ly be con&shy;sid&shy;ered to be fun. Ad&shy;di&shy;tion&shy;al&shy;ly, gamers who are too fo&shy;cused on the game won&#8217;t be able to de&shy;vote men&shy;tal time to hold&shy;ing con&shy;ver&shy;sa&shy;tions (out&shy;side the game) or other&shy;wise so&shy;cial&shy;iz&shy;ing with the par&shy;ty.</p>

<p>One pos&shy;si&shy;ble &#8220;rem&shy;e&shy;dy&#8221; to this &#8220;prob&shy;lem&#8221; is to en&shy;cour&shy;age peo&shy;ple to play co-op games in&shy;stead of pure&shy;ly com&shy;pet&shy;i&shy;tive ones. (It&#8217;s worth not&shy;ing that this isn&#8217;t so much a so&shy;cial prob&shy;lem as it is my prob&shy;lem. I could sidestep the is&shy;sue en&shy;tire&shy;ly by not us&shy;ing video games as a so&shy;cial medi&shy;um, but I think it&#8217;s an in&shy;ter&shy;est&shy;ing op&shy;por&shy;tu&shy;ni&shy;ty and one wor&shy;thy of study.) My newest ex&shy;am&shy;ple of a co-op game which en&shy;cour&shy;ages so&shy;cial&shy;iza&shy;tion is Atom Zom&shy;bie Smash&shy;er, a po&shy;ten&shy;tial&shy;ly co-op game about (what else?) killing zom&shy;bies. Look for&shy;ward to some anal&shy;y&shy;sis and anec&shy;dotes about play&shy;ing this game next time.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Social gaming? Try HoMM 3!</title>
		<link>http://nongraphical.com/2008/11/social-gaming-try-homm-3/</link>
		<comments>http://nongraphical.com/2008/11/social-gaming-try-homm-3/#comments</comments>
		<pubDate>Tue, 18 Nov 2008 17:13:56 +0000</pubDate>
		<dc:creator>fyhuang</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Gaming]]></category>
		<category><![CDATA[casual]]></category>
		<category><![CDATA[homm3]]></category>
		<category><![CDATA[pc]]></category>
		<category><![CDATA[social-gaming]]></category>

		<guid isPermaLink="false">http://nongraphical.com/?p=125</guid>
		<description><![CDATA[Last time I wrote about try&#173;ing to find ca&#173;su&#173;al games for medi&#173;um/large-group so&#173;cial events. We can split mul&#173;ti&#173;play&#173;er video gam&#173;ing in&#173;to a cou&#173;ple of vague&#173;ly-de&#173;fined cat&#173;e&#173;gories; I&#8217;m go&#173;ing to use the term &#8220;ca&#173;su&#173;al&#8221; or &#8220;so&#173;cial gam&#173;ing&#8221; to refer to medi&#173;um-scale so&#173;cial gath&#173;er&#173;ings that in&#173;volve video gam&#173;ing; hard&#173;core gam&#173;ing, of course, is all about the game; [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://nongraphical.com/2008/09/casual-games-for-the-pc/">Last time</a> I wrote about try&shy;ing to find ca&shy;su&shy;al games for medi&shy;um/large-group so&shy;cial events. We can split mul&shy;ti&shy;play&shy;er video gam&shy;ing in&shy;to a cou&shy;ple of vague&shy;ly-de&shy;fined cat&shy;e&shy;gories; I&#8217;m go&shy;ing to use the term &#8220;ca&shy;su&shy;al&#8221; or &#8220;so&shy;cial gam&shy;ing&#8221; to refer to medi&shy;um-scale so&shy;cial gath&shy;er&shy;ings that in&shy;volve video gam&shy;ing; hard&shy;core gam&shy;ing, of course, is all about the game; and we might per&shy;haps call the last group &#8220;LAN par&shy;ty gam&shy;ing&#8221; to indi&shy;cate a mid&shy;dle ground be&shy;tween ca&shy;su&shy;al gam&shy;ing and su&shy;per-in&shy;tense gam&shy;ing.</p>

<p><a href="http://nongraphical.com/blog/wp-content/uploads/2008/11/homm3_1.png"><img src="http://nongraphical.com/blog/wp-content/uploads/2008/11/homm3_1-450x337.png" alt="" title="homm3_1" class="postImage size-medium wp-image-147" /></a></p>

<p>It is for the first cat&shy;e&shy;go&shy;ry, so&shy;cial gam&shy;ing, that I sug&shy;gest a game to&shy;day: <a href="http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III">Heroes of Might and Mag&shy;ic III</a>.<span id="more-125"></span> It&#8217;s kind of an old game &#8211; it was re&shy;leased in 1999, but the graph&shy;ics cer&shy;tain&shy;ly don&#8217;t show it. If you look close&shy;ly (and use the map ed&shy;i&shy;tor a lot), you&#8217;ll no&shy;tice that an in&shy;cred&shy;i&shy;ble amount of time was put in&shy;to mak&shy;ing the art&shy;work for the game. Even at the measly 800&#215;600 or what&shy;ev&shy;er res&shy;o&shy;lu&shy;tion the game us&shy;es, the forests and moun&shy;tains and ev&shy;ery&shy;thing are in&shy;cred&shy;i&shy;bly de&shy;tailed.</p>

<p>What is most in&shy;ter&shy;est&shy;ing about the game, how&shy;ev&shy;er, is its po&shy;ten&shy;tial for so&shy;cial gam&shy;ing to&shy;day. It has two in&shy;her&shy;ent ad&shy;van&shy;tages. Old games tend to use disk space much more ef&shy;fi&shy;cient&shy;ly (as a ne&shy;ces&shy;si&shy;ty), and this one is no ex&shy;cep&shy;tion. The en&shy;tire in&shy;stalled foot&shy;print of HoMM 3 Com&shy;plete (the orig&shy;i&shy;nal and two ex&shy;pan&shy;sion packs) is on&shy;ly about 300 MB. I can com&shy;press this in&shy;to an archive and put it on other com&shy;put&shy;ers, and get this &#8211; HoMM 3 al&shy;lows you to join mul&shy;ti&shy;play&shy;er games with&shy;out hav&shy;ing a CD in&shy;sert&shy;ed! You can copy this game to all your friends&#8217; com&shy;put&shy;ers and have them join your game with ex&shy;cep&shy;tion&shy;al ease. It&#8217;s sec&shy;ond ad&shy;van&shy;tage is its turn-based na&shy;ture: since you can&shy;not do any&shy;thing when it&#8217;s not your turn (be&shy;sides look&shy;ing around and in&shy;spect&shy;ing your al&shy;lies&#8217; heroes), there is a lot of room in-be&shy;tween turns for con&shy;ver&shy;sa&shy;tion and so&shy;cial&shy;iz&shy;ing. It&#8217;s not nec&shy;es&shy;sary to be in a fren&shy;zied, in&shy;tense state the en&shy;tire time one is play&shy;ing this game.</p>

<p>[sin&shy;glepic=1,450,0,,]</p>

<p>HoMM 3 games do take a long time to com&shy;plete (on the order of many, many re&shy;al-life hours), but mul&shy;ti&shy;play&shy;er games can be saved and restart&shy;ed at any time. Sav&shy;ing is al&shy;most in&shy;stan&shy;ta&shy;neous and ba&shy;si&shy;cal&shy;ly ef&shy;fort&shy;less. I have been try&shy;ing it out with my friends, and HoMM 3 does in&shy;deed make an ex&shy;cel&shy;lent so&shy;cial game!</p>

<p>Un&shy;for&shy;tu&shy;nate&shy;ly, HoMM 3 is no longer pub&shy;lished, but you can still buy HoMM 3 Com&shy;plete (which works, very well, on Vis&shy;ta!) very cheap&shy;ly at <a href="http://www.mastertronic.com/productPcGamer.asp?pid=331&amp;productLabelID=1">some sites</a>. It might be worth&shy;while to pick one up soon, espe&shy;cial&shy;ly if you&#8217;re in&shy;ter&shy;est&shy;ing in so&shy;cial gam&shy;ing, as I&#8217;m not sure you will even still be able to buy this game in a cou&shy;ple of years.</p>

<p>[sin&shy;glepic=2,450,0,,]</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Casual games for the PC?</title>
		<link>http://nongraphical.com/2008/09/casual-games-for-the-pc/</link>
		<comments>http://nongraphical.com/2008/09/casual-games-for-the-pc/#comments</comments>
		<pubDate>Sun, 28 Sep 2008 01:41:32 +0000</pubDate>
		<dc:creator>fyhuang</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[rants]]></category>
		<category><![CDATA[social-gaming]]></category>

		<guid isPermaLink="false">http://blog.nongraphical.com/?p=80</guid>
		<description><![CDATA[My cur&#173;rent ques&#173;tion is this: why are there few (if any!) ca&#173;su&#173;al/par&#173;ty mul&#173;ti&#173;play&#173;er games for the PC? I&#8217;ve been look&#173;ing around for games that might ap&#173;peal to more than just me and my hard&#173;core gam&#173;ing friends, in a (per&#173;haps vain) at&#173;tempt to cre&#173;ate so&#173;cial gath&#173;er&#173;ings through video games/LAN par&#173;ties. Be&#173;cause ev&#173;ery&#173;one here at school has [...]]]></description>
			<content:encoded><![CDATA[<p>My cur&shy;rent ques&shy;tion is this: why are there few (if any!) ca&shy;su&shy;al/par&shy;ty mul&shy;ti&shy;play&shy;er games for the PC? I&#8217;ve been look&shy;ing around for games that might ap&shy;peal to more than just me and my hard&shy;core gam&shy;ing friends, in a (per&shy;haps vain) at&shy;tempt to cre&shy;ate so&shy;cial gath&shy;er&shy;ings through video games/LAN par&shy;ties. Be&shy;cause ev&shy;ery&shy;one here at school has a com&shy;put&shy;er, and net&shy;work&shy;ing is al&shy;ready very-well tak&shy;en care of, it&#8217;s def&shy;i&shy;nite&shy;ly very plau&shy;si&shy;ble. The on&shy;ly things miss&shy;ing now are the games.
<span id="more-80"></span></p>

<p>Cur&shy;rent&shy;ly, I play a fair amount of Call of Du&shy;ty, which is an ex&shy;cel&shy;lent PC FPS. I prefer it over other mul&shy;ti&shy;play&shy;er PC shoot&shy;ers sim&shy;ply be&shy;cause I think CoD&#8217;s gun fir&shy;ing sounds and an&shy;i&shy;ma&shy;tions are much more grat&shy;i&shy;fy&shy;ing. Okay, that&#8217;s a lit&shy;tle ex&shy;ag&shy;ger&shy;at&shy;ed: Call of Du&shy;ty is an in&shy;cred&shy;i&shy;ble, pol&shy;ished game with many very good ele&shy;ments. Its mul&shy;ti&shy;play&shy;er is ex&shy;cel&shy;lent when you&#8217;re play&shy;ing on com&shy;put&shy;ers that al&shy;ready have the game in&shy;stalled, and with peo&shy;ple that have played shoot&shy;ers be&shy;fore. With both the&shy;se com&shy;po&shy;nents lack&shy;ing, how&shy;ev&shy;er, Call of Du&shy;ty is not a par&shy;tic&shy;u&shy;lar&shy;ly ef&shy;fec&shy;tive mul&shy;ti&shy;play&shy;er ex&shy;pe&shy;ri&shy;ence.</p>

<p>I&#8217;m cur&shy;rent&shy;ly look&shy;ing for games that are easy to pick up, can be played in a very short amount of time, and have fair&shy;ly small in&shy;stal&shy;la&shy;tion foot&shy;prints (or bet&shy;ter yet, can be played from a CD or the net&shy;work). Those qual&shy;i&shy;ties, in my opin&shy;ion, will make a game that is much more ac&shy;ces&shy;si&shy;ble than to&shy;day&#8217;s games, and will turn video gam&shy;ing in&shy;to a much more in&shy;clu&shy;sive and ul&shy;ti&shy;mate&shy;ly more so&shy;cial&shy;ly suc&shy;cess&shy;ful ac&shy;tiv&shy;i&shy;ty.</p>

<p><a href="http://www.rndlabs.ca/bv2/">Babo Vi&shy;o&shy;lent 2</a> comes close. It&#8217;s small and very, very sim&shy;ple for a shooter. Ob&shy;vi&shy;ous&shy;ly it doesn&#8217;t work with peo&shy;ple who don&#8217;t en&shy;joy shoot&shy;ing other peo&shy;ple, but it&#8217;s about as close to a &#8220;par&shy;ty game&#8221; as I can think of for the PC. Game con&shy;soles have it bet&shy;ter in this re&shy;spect: Mar&shy;io Par&shy;ty, for ex&shy;am&shy;ple, or DDR, or Gui&shy;tar Hero (although those games have ac&shy;quired some&shy;thing of a hard&shy;core cult sta&shy;tus as well) are good ex&shy;am&shy;ples. I sup&shy;pose I&#8217;ll just have to wait pa&shy;tient&shy;ly here for ca&shy;su&shy;al PC gam&shy;ing to catch up and provide us with more ac&shy;ces&shy;si&shy;ble par&shy;ty games.</p>
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